{"collection":"Sacred Texts: Native American","full_text_available":false,"graph_url":"https://unchartedknowledge.5gfusion.net/v2/api/page/sacred_texts_v1_nam_iro_sim_sim30_htm/graph","html_url":"https://unchartedknowledge.5gfusion.net/v2/page/sacred_texts_v1_nam_iro_sim_sim30_htm","id":"sacred_texts_v1_nam_iro_sim_sim30_htm","license":"unknown_pending_legal_review","rights_basis":"sacred_texts_v1_preview_gate_primary_text_only; acquisition-method/ToS and compilation-copyright questions still open, not resolved by this gate","source":"sacred_texts_v1","source_url":"https://unchartedknowledge.5gfusion.net/browse/nam/iro/sim/sim30.htm","summary":"This is a Native American oral narrative \u2014 likely Iroquoian or Northeastern Woodland in tradition \u2014 following a young boy who lives alone with his grandmother after his people were destroyed by witches. The central plot follows the boy systematically hunting down and killing four supernatural uncles (witches) who pose escalating threats, defying his grandmother's repeated warnings not to travel North. Each uncle is defeated through the boy's clever reversal of their own tricks: he turns a threatening contest into a trap, outruns one uncle by using the uncle's own magical deer horn against him, hides as a woodtick on a third uncle's neck during a hiding game, and cheats a dice game by borrowing ducks' eyes to control the outcome. A distinctive feature is the recurring pattern of domestic devastation and rebuilding \u2014 storms flatten the house repeatedly, and the boy casually reconstructs it by walking a perimeter and commanding it to exist. The tale is notable for its trickster-hero logic, in which the boy's willful disobedience is ultimately validated as heroic rather than punished, and for its portrayal of witchcraft as a familial legacy requiring active extermination by the surviving heir.","tags":[],"text":null,"title":"Seneca Indian Myths: The Grandmother and Grandson","tradition":"Sacred Texts: Native American","translated_text":null,"word_count":3107}
