{"collection":"Sacred Texts: Native American","full_text_available":false,"graph_url":"https://unchartedknowledge.5gfusion.net/v2/api/page/sacred_texts_v1_nam_iro_sim_sim69_htm/graph","html_url":"https://unchartedknowledge.5gfusion.net/v2/page/sacred_texts_v1_nam_iro_sim_sim69_htm","id":"sacred_texts_v1_nam_iro_sim_sim69_htm","license":"unknown_pending_legal_review","rights_basis":"sacred_texts_v1_preview_gate_primary_text_only; acquisition-method/ToS and compilation-copyright questions still open, not resolved by this gate","source":"sacred_texts_v1","source_url":"https://unchartedknowledge.5gfusion.net/browse/nam/iro/sim/sim69.htm","summary":"This is a Native American oral folk tale in the trickster tradition, likely originating from a northeastern or plains tribe, centered on Turtle as a comic yet cunning protagonist. Turtle decides to go on the war-path and recruits a band of unlikely warriors \u2014 Skunk, Hedgehog, and Rattlesnake \u2014 by deliberately failing fast runners like Deer, Bear, and Elk and instead selecting animals whose distinctive weapons (stench, quills, venom) matter more than speed. The war party attacks the home of the Seven Sisters, with each warrior stationed to exploit their natural ability; all three companions die in the assault, but they each exact a toll \u2014 killing or injuring several sisters before being clubbed to death. Turtle alone survives through guile: captured at the spring, he tricks his captors into throwing him into the river by pretending to dread it and welcome fire, then surfaces to crow his victory. The tale's most distinctive quality is its deadpan inversion of heroic logic \u2014 the \"bravest\" warrior is the one least suited for conventional combat, who wins not by strength but by knowing where he belongs and how to get there.","tags":[],"text":null,"title":"Seneca Indian Myths: Turtle on the War-Path","tradition":"Sacred Texts: Native American","translated_text":null,"word_count":1127}
